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Travel App Deisgn

Team: Product Manager (1), Mobile Developer Team (5), UX Designer (2)

Phase 1: August 2017 to March 2018 

Phase 2: March 2018 till paused in April

Back to 2017, Point Inside was selling indoor store maps to big-box retailers and maintaining one consumer-facing map application called Phoenix App, which provides both mall maps and airport maps. As the company lost two large customers, airports remained to be the only venue type that was producing revenue and getting maintenance. Therefore Point Inside would like to build a new app tailored to travelers and thus leverage the existing data and assets to attract more users to the platform.

Flyer App - Feature Graphic_2x.png

 

Travel App Feature Graphics for Sales and Marketing

Screenshots: Airport Maps and Home Screen

Project Overview

Project Overview

Project Goals (Phase 1)

  1. The app would feature Point Inside's airport maps and help traveler's Day of Travel more frictionless.

  2. The app would attract more users than Phoenix and maintain a 4+ star rating.

  3. Users would have an easy way to report map errors.

  4. Collect advertising signals using PointInside's AdTech APIs.

Outcome: A Bad-Ending Story

It was a pity that the company changed its business focus again after the Travel App Beta launch. The app ended up as a demo tool to showcase Point Inside's mobile native maps, even though we've got real users, real feedback, and tons of ideas to make it a better tool.

 

Sigh...

Research

Research

 

User Research

We coordinated six user interviews with the frequent flyers within the company to better understand their travel experience and pain points. These interview participants were determined by using a screener survey.

Industry Practice

We studied quite a few apps that were which were widely used at different phases of the user journey.​ My immediate thought after this study was that our app should not be perceived as another "travel app." 

Industry Practice.jpg

 

We studied quite a few apps that are relevant to traveling and airport maps.

Other Resources​​

We also studied quite a few 3rd-party research and articles to gain more insights. For example, one chart (see below) from McKinsey&Company inspired a lot of new ideas.

Customer Satisfaction - Airport Experien

 

Airport Customer-Satisfaction Score 

Source: McKinsey&Company

User Journey

Users and User Journey Maps

Personas

When I joined the company, my user experience manager has developed most of the personas for Point Inside's primary products. These included the primary persona we had focused on phase 1 was Frequent Flyers, who primarily used our app to easily navigate through the airport.

User Scenarios

My manager also wrote all the user scenarios that started from trip planning, to leaving the airport.

Journey Maps

I created the following user journey map by visualizing the user scenarios that my manager had drafted. 

User Journey Maps.jpg

 

User Journey Map: Personal Traveler on Domestic Flight

Flyer User Journey Maps.jpg

 

Part of User Journey Map for Personal Traveler on Domestic Flight

At the Departure Airport → On the Plane → At the Connecting Airport

Team Brainstorming

Team Brainstorming

As the team shared the same knowledge about the user and the user journey, we had a brainstorming session to come up with questions and ideas. Meanwhile, phase one feature sets were also discussed and decided - they were marked with a red dot at the right corner of the card (see picture below).

IMG_7396.JPG.jpg

 

Grouped and Prioritized Ideas from the Brainstorming Session

Information Architecture

Information Architecture

After the team brainstorming session, I started to sort through all the ideas and features into an organized structure that made sense to users. At this phase, I was asked by the product manager to design for the "blue sky" regardless of the technical constraints or phase 1 goals.

Information Architecture.png

Information Architecture and Simplified User Flow (bottom left)

Ideation

Ideation and Wireframes

Following the information architecture, I started to draw low-fidelity wireframes on paper. During this process, it involved a lot of conversations with the product manager to discuss ideas, ask questions, and re-scope requirements. A design review meeting was held to get early feedbacks when the product manager and I were happy with the wireframes.

Travel App - Wireframes.jpg

Low-fidelity Wireframes + User Flow

Home.JPG.jpg

Low-fidelity Wireframe for Home Screen

Mockups

Mockups and Iterations

As we agreed upon the overall user flow and the layout for primary pages (i.e., Home, Map, Search, and Route), I started to work on the mockup details and handed over deliverables to mobile engineers. There were quite a few iterations to the designs based on the feedback from the product manager, mobile engineers, and other stakeholders. 

Travel App - Mockups .jpg

High-fidelity Mockups and User Flow​

Iterations - Home Cards.jpg

Iterations: Airport Card and Flight Card

Side Project: Indoor Maps Redesign

Side Project: Indoor Maps Redesign

Along with the app design, I was also working on redesigning the indoor maps so that maps by themselves could deliver a better experience to help users explore, locate, and navigate to their destinations. I would walk through this process with more details as an independent project. 

New Map Design.jpg

Airport Maps: Before and After​

Airport Maps.png
Mockups for Airline Partner

Airport Maps Style Guide

Related: Mockups for Airline Partner

A few months after the travel app project had paused, I was asked to finish the designs for map view with the itinerary. However, the mockups were not used for the next release of the travel app but for sales support instead.

User Journey Maps.jpg
Airlines Use Cases.jpg

Itinerary Concept Designed for Airline Partners​

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